Tuesday, August 12, 2014

Rules for the Challenge

Summary ~ This challenge is about a second chance at life. You will be using a brought back to life version of a EA pre-made sim (of your choosing) and giving them a second chance at life.

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As always, if you start this challenge and would like to be added to the list. You can contact me via email - queeniecook@hotmail.com or make a comment on this blog or message me on the sims 3 website on my page (Queenie08)
 
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 Rules ~


Rules ~ Guidelines

1. Must be a EA pre-made ghost that has been turned into a human sim. They can be from any EA town or world, including store worlds/towns.

Add on - I was asked if the first Generation can be two resurrected ghosts. The answer is yes. But, it can only be the first Generation. All the following generations must have an live heir that marries a former ghost.

2. How you get them back to life is up to you. You can use the "Oh, my ghost" opportunity and ambrosia or the genie to resurrect them. Or download a "live" version of them off the exchange, just please give credit to the simmer you get them off of. Just whatever works for you and your story.

Add On - You are allowed to tell their resurrection story however you want. You do not actually have to just say they got brought back from ambrosia etc (example) and not have your own story/spin on it. You can bring them back that way and instead say they got brought back by a lightning strike or something but feel free to use your creativity on this one. :)

3. It can be a ghost from the age of a child to Elder, but once alive, must be put on the Young Adult life stage, unless your story requires them to be a child or teenager first. You can do this with the CAS cheat or trigger their age if they're a child or teenager.

4. Leave traits as is, unless some traits are missing. Then you are allowed to choose the remaining traits.

5. Life Span - Long. So it's Baby - 12 days, Toddler - 30 days, Child - 30 days, Teenager - 60 days, Young Adult - 90 days, Adult 90 days and Elder - 72 days.

6. You may edit their clothing, accessories, hair style and make up. You may also add nails and piercings (if you use CC). But you can not change their skin tone, hair color or looks/genetics as in body shape and features. If their weight or muscle mass changes in game due to game play, that is fine.

7. You are not able to change their likes, voice, favorites or Lifetime Wish.

8. What world/town you use for them is up to you. It can be a EA world or a Custom World.

9. You can tell your story for the sim (s) from any point of view you want.

10. The less cheating, the better. Mods are allowed, but try to challenge yourself.

11. For the first generation, you must move your sim into a unfurnished and cheap house. As a newly resurrected sim, they'll be starting over from pretty much nothing. Once they get more money, you can redecorate and add things to the house.

12. No money cheats, except for the Lifetime Rewards cheats or inheritance of wishing for money through the genie. Those you will have to work up too.

13. Once your sim (s) has more money, they can either move, add onto their current home or you may build a home for them. They do not have to stay in the same home.

14. Supernatural Sims are allowed as spouses. Just keep in mind that certain types of sims will change how long a Generation lasts.

15. Do not use the Salon to change your sims clothing. In a lot of games, there is a glitch where it will reset your sims' age.

16. You may edit your town as you see fit, meaning you can delete certain lots you don't use and add new ones. You may also edit the clothing of townies. I don't know about y'all, but I get tired of looking at some of their clothing. But leave their genetics as is. 

17. Painting, Gardening, Fishing and etc are allowed for extra income.

18. Must have a spouse, Whether they end up married or simply living with the other sim is up to you. That sim can also be whoever you want, a townie, a sim you made or one you get off the exchange. Just make sure to give credit if you go that route, please.

19. Must produce at least two children, a heir and a spare. If you want more children though, that is totally up to you. At some point, choose the heir for the next generation. What you do with the other child or children is up to you.

20. When babies are born, if the game allows it, roll the dice. Whatever two traits come up, are the traits for the baby. Once they are children, repeat the rolling of the dice (if the game allows) and whatever traits comes up, that's the one the child will have. Same for when they become a teenager. But when they reach Young Adult, if the game allows, you may choose their last trait.

Add on to rule 20 - With the release of University, sims can now have up to two more traits. You are allowed to pick these traits.

21. No aging up kids early. You may buy a Birthday cake on their Birthday and age them up that way, but only if it's on their Birthday. The game will let you know when that special day arrives.

22. One of the sims must have a job or profession. It can even be a part-time job, that is up to you. They are allowed to eventually quit or retire from their job (s).

23. No butlers or Bonehilda, but you may have a maid once you can afford it. Babysitters are also allowed.

24. Must teach toddlers two skills before they age up. What those two skills are is your choosing.

25. If your sims has family ties that existed before their death, is up to you what you want to do with that. But if they had a child prior to their death, that child will not count as one of the two children that is a requirement. That child can be added to the household if under the young adult life stage though.

26. If the sims' spouse has a child from a previous relationship under the age of Young Adult, they may be added to the household, but they will not count as one of the two children required to accomplish a generation.

27. At least 5 Generations to complete this challenge, if you want to continue beyond that, then you are more than welcome to do so.

28. Each Generation/couple pairing must consist of at least one sim that has been resurrected. One of them must have been a pre-made EA ghost that has been brought back to life. Again, how you do that is up to you.

29. The next Generation will officially take over whenever you choose.

30. You may move the household to another town/world when you see fit. Some of us have experienced glitches that have forced us to move the households. And sometimes some of us just want something different.

31. If a accidental death happens, the other sim must go on. They are allowed to remarry or find someone new. If the two children requirement hasn't been met by that time, if you have one child from the first pairing, they will be your heir. If you have no children from the first pairing, then start with the second pairing and move on from there.

32. No using the midlife crisis LTW reward to change traits. No using social influence points to change the traits. As stated before, leave traits as is.

33. I have found out that there is also a CAS cheat glitch. Which means you need to edit your sims clothing & hair through the dressers and mirrors. Otherwise it totally throws off the aging for the challenge. I've experienced this myself.

34. You can not use Grim's Ghastly Manor to bring the sims back to life. I'm saying no on this because the sim could end up as someone else or a pet. You can use the venue to stage it for your story, but no using it to actually bring them back to life.

35. When aging your sim (s) from adult to elder, make sure the game doesn't change their eyebrows. I have personally had this issue with more than one sim. You are allowed to go into CAS and change their eyebrows back to the ones they had before. Because this is something the game messes up. It isn't messing with their genetics, it's fixing an issue the game created.

36. Once one generation has completed the requirements (producing offspring, etc) you can let them die of old age or you can chose when they pass on.

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